《圣域2 天使》物品属性一览

时间:2011-07-18关注公众号来源:925游戏

由于物品属性数量很多,肯定会有所遗漏,如果有解释错误请指正.

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一般属性(灰、白、蓝、黄属性)

 A-C

"Attribute Name" +X所示属性+X(共6种Attribute)
"Combat Art" +X所示CA级别+X(共90种CA)
"Skill Name" +X所示技能+X(共67种skill)
Absorption warding energy(opponent) -X%敌方的护盾能量-X%
All Skills +X所有技能+X
Aspect: "Name" +X所示派系的CA级别+X
Attack Speed +X%攻击速度+X%
Attack Value +X命中值+X
Block Chance: Close Combat +X%格挡近战攻击的几率+X%
Block Chance: Combat Arts +X%格挡CA的几率+X%
Block Chance: Knock back +X%格挡击退的几率+X%
Block Chance: Projectiles +X%格挡发射物(远程攻击,部分法术可能也算,待测)的几率+X%
Block Chance: root +X%格挡定身效果的几率+X%
Casting Speed +X%CA施展速度+X%(WIKI:多个此种属性不累加,仅取最大值)
Combat Art range +X%CA射程+X%
Chance for critical hits +X%致命一击几率+X%
Chance for Double Hit +X%增加一次额外攻击机会的几率+X%
Chance for secondary damage effect +X%触发附加效果(虚弱、燃烧、冰冻、中毒)的几率+X%
Chance to banish undead +X%使亡灵不能复合(或同时有对亡灵造成即死效果,待测)的几率+X%(参考44楼)
Chance to disregard armor +X%攻击无视敌人护甲的几率+X%
Chance to evade +X%躲闪几率+X%
Chance to fear opponents away +X%使敌人逃跑的几率+X%
Chance to find valuables +X%找到高级装备的几率+X%
Chance to halve regeneration TIMe +X%CA回复时间减半的几率+X%
Chance to hit additional opponents +X%攻击时对一个额外目标造成伤害的几率+X%
Chance to slow opponents by X%一定几率使敌人减速X%
Chance to stun opponents +X%击晕敌人的几率+X%
Chance to inflict open wounds +X%造成伤口(流血)的几率+X%
Chance to inflict deep wounds +X%造成大伤口(暂时降低MaxHP)的几率+X%
Chance to inflict serious wounds +X%造成重伤的几率+X%(暂时降低MaxHP?待证实)
Chance to inflict deadly wounds +X%造成致命伤的几率+X%(降低MaxHP?待证实)
Chance to knock back opponents +X%击退敌方的几率+X%
Chance to pierce +X%远程攻击穿透敌人的几率+X%
Chance to reflect: Close Combat +X%反弹近战攻击的几率+X%
Chance to reflect: Combat Arts +X%反弹CA的几率+X%
Chance to reflect: Projectiles +X%反弹发射物(远程攻击,部分法术可能也算,待测)的几率+X%
Chance to reflect: Stun +X%反弹眩晕效果的几率+X%
Chance to unSeat opponent +X%将敌人打下坐骑的几率+X%
Chance that opponents cannot evade attacks +X%敌人无法躲闪的几率+X%
Combat Art Skills +X所有CA技能+X
Combat Values +X命中值与防御值同时+X

D-Z

Damage +X%伤害+X%
Damage against Undead +X%对亡灵造成的伤害+X%
Damage of enraged players +X%HP小于25%时造成的伤害+X%
Defense Value +X防御值+X
Defensive Skills +X所有防御技能+X
Detrimental magic effects -X%有害魔法效果-X%
Duration of potion effects +X%药剂持续时间+X%
Experience per kill +X%杀怪获得的经验值+X%
General Skills +X所有普通技能+X
Hitpoint Regeneration +X/s生命回复速度+X/s
Healing +X%生命值+X%
Leech Life from opponents +X%生命偷取+X%
Life Leeched per hit +X命中时偷取生命+X
Light range +Xm照明范围+Xm
Max. Hitpoints +X生命上限+X
Neutralize damage over time X中和DOT伤害X
Offensive Skills +X所有攻击技能+X
Opponent's attack value -X%敌方命中值-X%
Opponent's chance to evade -X%敌方躲闪几率-X%
Opponent's chance to reflect melee damage -X%敌方反弹近战攻击几率-X%
Opponent's defense value -X%敌方防御值-X%
Opponent level for deathblow +X%对HP少于X%的敌人造成双倍伤害
Ranged Defense Value +X针对远程攻击的防御值+X
Regeneration Penalty +/-X%CA回复时间+/-X%
Regeneration Penalty from Buffs -X%因开启Buff而增加的CA回复时间-X%
Regeneration Time -X%CA回复时间-X%
Regeneration Time: "Aspect" -X%所示派系的CA级别回复时间-X%
Regeneration per hit +Xs命中时CA回复时间减少Xs
Run Speed +X%移动速度+X%
Shield Regeneration +X%能量护盾充能速度+X%
Speed速度(需要armor lore、sword lore等将其解锁后变为attack speed、casting speed等)
Spell Intensity +X%法术强度+X%
Spell Resistance +X%法术抗性+X%
Selling Price +X%售价+X%
Visibility Range +X%视野+X%


特殊属性(金色属性)

Faster Increase of Survivial Bonus +X% 生存奖励增长速度+X%


伤害类型属性

注:下文中TYPE指伤害类型(物理、魔、火、冰、毒);type指伤害类型的附加效果(无、虚弱、燃烧、冰冻、中毒)
Armor: TYPE +X%针对TYPE的护甲值+X%
Armor +X TYPE针对TYPE的护甲值+X
Opponent's chance to type -X%被敌方造成type的几率-X%
Chance for type +X%造成type的几率+X%
Conversion Physical to TYPE +X%将物理伤害的X%转化为TYPE伤害
Damage: TYPE +X%TYPE伤害+X%
Damage mitigation: TYPE +X%受到的TYPE伤害-X%
Damage over time: TYPE -X%受到的TYPE型DOT伤害-X%
Opponent's armor: TYPE -X%敌方TYPE护甲值-X%

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